![]() While there is a lot of base edits being made (mostly just changing Link’s model), the tools are there to change almost anything. This tool has led many to create new models for the game as well as other forms of mods. And as it turns out, there is an emerging community of modders for this game, mostly due to the launch of a randomizer. Reflecting on it, I realized that this game also starts with a campaign to rescue a damsel in distress (technically two, first you rescue Tetra, and then you rescue Aryll). Well, this time around I want to mod The Wind Waker. This time it’s doing a similar 2 x 2 experiment with new heroes/victims for another Zelda game. Like, it keeps me up at night and I think about it a lot. And then when I was polishing my thesis trying to get it published (which is still going on right now, I’ll hopefully have more news later), I got yet another idea for my research.Īnd this second idea has really stuck with me pretty hard. When I was polishing my paper for NCA I decided to throw myself headlong into nostalgia and video games research. ![]() I don’t know what it’s like for you guys, but I for one seem to get new ideas and inspiration whenever I reread some of my old research. ![]()
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![]() Sets the behaviour for when the cursor is hovering over the UI element, either in seconds or a percentage of the track length. Use decibels (logarithmic scale) for the waveform scale. Set the frame rate of the panel between 5 and 60 FPS, in increments of 5.Ĭan be set to either "Original" or "Normalize". The Copy from UI button takes the current UI's colors and uses them as a template to populate the "Played" and "Unplayed" columns. ![]() The waveform uses the colors set for the active UI module if this is disabled. The default string uses the same waveform for all encodes of a track, therefore avoiding duplication in the waveform database.ĭefault pattern: $lower(||||%title%|) Use custom colorsĪllows the user to manually select which colors the waveform uses. In a standard installation, the "minibar.db" database file can be found in the user's "AppData\Roaming" folder:įor portable installations, the file is located in the same folder as "foobar2000.exe". Versions for both foobar2000 1.4 and 1.3 are currently available. Waveforms for tracks outside the media library are only cached temporarily in memory. Scanned waveforms for tracks in the media library are stored in "minibar.db" inside the foobar2000 profile directory. ![]() It is heavily based on the Waveform Seekbar component. Waveform Minibar (mod) is a seekbar that shows the waveform of the track. ![]() ![]() The new station will be added "in a forthcoming title update."Ĭonsole owners hoping to listen to their own music collection in-game while playing are out of luck, unfortunately, as technical constraints will keep that a PC-only option. Rockstar revealed this will be making the transition from PC to not just Xbox One and PS4, but Xbox 360 and PS3 as well. ![]() ![]() "The Rockstar Editor is an advanced tool requiring additional processing power so it would not be compatible with GTA V on the older systems, but we are currently working on a version tailored for the Xbox One and PlayStation 4 consoles-and we hope to release that sometime this summer, or as soon as it is ready," Rockstar said.Īnother current PC-exclusive is a radio station called The Lab, which features new music not available on consoles. By clicking 'enter', you agree to GameSpot's ![]() |
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